AAMON information

Role – Assassin

Specialty – Chase/Magic Damage

Invisible Armor

For generations, the Invisible Armor has been used as the symbol of the greatest power in House Paxley.


Aamon enters the Camouflage state each time he hits an enemy with a skill, during which he cannot be targeted, restores 25(+15% Total Magic Power) plus 4% of his lost HP every 0.6s, and gains 60% extra Movement Speed that rapidly decays over 4s.

Upon leaving the Camouflage state, Aamon immediately resets his Basic Attack’s cooldown and enhances his Basic Attacks within the next 2.5s. Each Enhanced Basic Attack deals 55(+100% Total Physical ATK) (+65% Total Magic Power) Magic Damage and reduces Ammon’s skill cooldowns by 0.5s. The first enhanced Basic Attack’s damage is increased to 120% if Aamon leaves the Camouflage state actively.

Soul Shards

CD: 9.0 Mana Cost: 60 Type: Magic Skill

Passive: Aamon charges his armor each time he casts a skill or hits an enemy with a skill or enhanced Basic Attack. At 5 charges, Aamon throws 5 shards at the target on his next attack, each shard dealing 40(+15% Total Magic Power) Magic Damage. The shards will then scatter around the target.

Active: Aamon throws a shard at a nearby enemy, dealing 150(+60% Total Magic Power) Magic Damage.

Slayer Shards

CD: 15.0 Mana Cost: 110 Type: Magic Skill

Aamon throws a shard forward, dealing 120(+50% Total Magic Power) Magic Damage to the first non-minion enemy hit and slowing them by 50% for 2s. The shard will then return to Aamon immediately.

If the shard fails to hit an enemy, it will return to Aamon after a short delay and allow him to enter the Camouflage state.

Endless Shards

CD: 46.0 Mana Cost: 150 Type: Magic Skill

Aamon throws all shards at a designated enemy and slows them by 30% for 1.5s. After a short delay, the shards will fly to the enemy’s location again, each dealing 90(+24% Total Magic Power)-150(+40% Total Magic Power) Magic Damage.

The number of shards increases with Aamon’s armor charges and the shards on the ground (8-25%).

The damage dealt increases with the target’s lost HP, to the max when the target’s HP is below 30%.

The same target takes less damage from subsequent attacks.


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