Role – Tank
Specialty – Crowd Control/Initiator
Atlas Generate Frigid Breath around him for 5s each time he casts a skill. Enemies whp stay in the area for 1.5s will have their Movement Speed reduced by 50% and Attack Speed by 50%. They can remove the slow effect immediately by living the area of Frigid Breath.
Atlas gains 45-80 Physical and magic DEF when he is inside Frigid Breath.
CD: 7.0 Mana Cost: 60 Type: Magic Skill
Atlas smashes the ground and causes 3 explosions. Each explosion deals 230(+60% Total Magic Power) Magic Damage to enemies.
Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.
CD: 15.0 Mana Cost: 75 Type: Magic Skill/Blink
Atlas enters Ejected State, gaining 40% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by suppression).
Once they meet, Atlas will return to the Mecha, dealing 320(+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for 1s.
Ejected State: Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.
CD: 55.0 Mana Cost: 130 Type: Magic Skill
Atlas hurls chains at all nearby heroes and starts to channel(can only be interrupted by suppress), dealing 225(+75% Total Magic Power) Magic Damage to enemies hit and slowing them by 40% (decaying over 3s).
Use the skill again while channeling: Atlas will drag the targets toward him and plunk them down on the target location, dealing 360(+120% Total Magic Power) Magic Damage.
Using this skill in Ejected State: Will summon the Mecha Sentry to Atlas to merge.