Role – Tank/Marksman
Specialty – Control/Burst
After each skill cast, Edith and Phylax become Overloaded for 3s, during which Edith’s Basic Attacks can trigger chain lightning. The chai lightning deals 90(+*Hero Level)(+30% Total Magic Power) extra Magic Damage to up to 4 enemies.
Minions take 150% damage from the chain lightning.
CD: 10.0 Type: Physical Skill
After 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225(+10% Total HP) Physical Damage to enemies hit (deals 120% damage to minions) and knocking them airborne for 1s.
This skill won’t be interrupted by regular control effects ( excluding Suppression).
CD: 10.0 Type: Physical Skill/Charge
Edith controls Phylax to charge in a designated direction, dealing 90(+3% Total HP) Physical Damage to enemies along the way.
If Phylax hit an enemy hero during this process, it’ll stop immediately and throw them over its shoulder, dealing 108(+5% Total HP) Physical Damage.
CD: 40.0 Type: Blink
Passive: When inside Phylax, Edith can accumulate Wrath according to the damage she recieves (calculated before damage reduction).
Active: Edith ejects herself from Phylax, knocking back nearby enemies and gaining 350(+8%Total HP) (+80% Total Magic Power) shield. She then dashes forward and takes flight, after which she can perform ranged Basic Attacks, each Basic Attack dealing 15(+75% Total Physical ATK)(+25% Total Magic Power) Magic Damage, and gains new non-ultimate skills. When in flight, Edith gains 50%-150% extra Attack Speed and 10%-30% Magic Lifesteal according to the Wrath she accumulated and convert each point of Extra Physical Defense and Extra Magic Defense into 2.5 Magic Power. The Flight state lasts up to 8s.