Role – Support
Specialty – Poke/Guard
Dew’s Lantern can slightly increase Floryn’s attributes and evolve at full energy stacks (1000). When at the Fountain, Floryn can share the Lantern’s power with an allied hero, granting them an extra piece of equipment that does not take up equipment slots.
Cooldown: 30s. The equipment will also evolve at full energy stacks. Floryn can accelerate the energy accumulation speed by hitting enemies with her skills.
Floryn will never sell the lantern.
CD: 7.0 Mana Cost: 60 Type: Heal
Floryn tosses an Energy Seed at a designated enemy, dealing 220(+150% Total Magic Power) Magic Damage. Healing Fruits will then spawn and bounce to nearby allies, restoring 50(+65% Total Magic Power) plus 5% of their lost HP for them (80% of the amount when cast on a non-hero enemy).
Evolved Lantern: The stack range is increased to 125%.
CD: 12.0 Mana Cost: 95 Type: Magic Skill
Floryn casts a blob of energy in a designated direction, dealing 225(+90% Total Magic Power) Magic Damage to the enemy hit. Upon hitting an enemy or reaching the maximum range, the energy will explode, dealing an extra 135(+54% Total Magic Power) Magic Damage to enemies in the area and stunning them for 1s.
Evolved Lantern: The explosion radius is increased to 125%.
HEAL – DAMAGE
CD: 60.0 Mana Cost: 150 Type: Heal
Floryn resonates with Dew’s power, restoring 400(+40% Total Magic Power) HP for all allied heroes 2 times (ignores distance). Also deals 300(+60% Total Magic Power) Magic Damage to enemies around the allied heroes and slows them by 30% for 0.8s each time the healing takes effect.
Evolved Lantern: Removes HP Regen and Shield Reduction effects on allied heroes and makes them immune to the effects for 3s each time the healing takes effect.