FREDRINN

Role – Tank/Fighter

Specialty – Damage/Chase

Crystalline Armor

Passive
Fredrinn gains 1 Combo Point that lasts 5s each time his skill hits a non-minion enemy, up to 4 Combo Points. His ultimate costs different numbers of Combo Points at different skill levels.

Fredrinn stores 100% of the damage he recieves as Crystal Energy, which decays after 5sat a rate of 10% Max HP per second.

Fredrinn can convert the stored Crystal Energy into HP by 25% of his damage dealt (15% for damage dealt to minions). Gaining a Combo Point resets the decaying timer.

Piercing Strike

CD: 8.5

Fredrinn thrusts in the target direction, dealing 125(+7% Total HP) (+120% Extra Physical Attack) Physical Damage to enemies hit and and slowing them by 30% for 2s. His next Basic Attack gains extra attack range and deals 85(+100% Total Physical Attack) Physical Damage.

This skill deals 150% damage to non-hero enemies.

Brave Assault

CD: 8.5

Fredrinn dashes in the target direction, dealing 200(+80% Extra Physical Attack) Physical Damage to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3s.

Energy Eruption

CD: 7.0

Fredrinn deals 300(+100% Extra Physical Attack) Physical Damage to nearby enemies and taunts them for 1s. Hitting a non-minion enemy grants Fredrinn 30 Physical and Magic Defense for 3s and this skill cost 1 Combo Point.

Appraiser’s Wrath

CD: 30.0

Fredrinn slams his sword in the target direction, dealing 600 plus 35% of his Crystal Energy as Physical Damage to enemies in a fan-shaped area after a short delay. Enemies in the center of the area take 175% damage. Doubles the conversion ratio from Crystal Energy to damage dealt to enemy heroes.

This skill cost 3 Combo Points.

FREDRINN STATS











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