Role – Tank
Specialty – Regen/Control
Enemies gain a stack of Sticky each time they’re hit by Gloo’s skill, decreasing their Movement Speed by 6% for 6s. Stacks up to 5s.
Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 10%.
CD: 8.0 Mana Cost: 50 Type: Skill
Gloo reaches out and slams the ground, dealing 360(+80% Total Magic Power) Magic Damage to the enemy.
On the final location, a Goo is left behind, and after 3s it explodes to deal 270(+60% Total Magic Power) Magic Damage to nearby enemies, immobilizing them for 1s. Gloo can also make the Goo explode immediately by touching it.
CD: 10.5 Mana Cost: 80 Type: Magic/Skill Blink
Gloo stretches forth to deal 325(+50% Total Magic Power) Magic Damage to enemies in its path, immobilizing them for 0.5s.
If this skill hits a Goo, Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.
CD: 50.0 Mana Cost: 100 Type: Magic Skill
One is all. (All is one.)
Gloo splits into 12 Goos, for up to 10s. Each Goo has 25% HP, and during this time all Goos can move together freely with their Movement Speed increased by 35%. they recover 3% of their Max HP every 1s, and deal 120(+25% Total Magic Power) Magic Damage every 0.25s to targets they impact.
Grab, Grab: Gloo attaches itself to a target enemy hero with full Sticky stacks, immediately regaining 30% of its own Max HP, during which it can cast skills with cooldown times halved, but cannot move.
Basic Attacks deal 120(+50% Total Magic Power) Magic Damage at its current location, and 80% of the damage it receives (before damage reduction) is transmitted to its host as Magic Damage, 20% of this regained as its own HP (excludes damage from Turrets). Last 9s.
Go, Go: Gloo can choose to leave the host before the effect duration is over.