HELCURT

Shadowbringer

Role – Assassin

Specialty – Charge/Burst

 Race Advantage

Passive

Targets casting skills around Shadowbringer are silenced for 0.8 sec if their skills deal damage to him. This effect has a 3 sec cooldown on one target.

 Shadow Rush

CD: 10.0 Mana Cost: 60

Helcurt vanishes right away and appears at a target location, dealing 150(+70% Total Physical ATK ) points of Physical Damage to nearby enemies and silencing them for 1.5 secs. Using after Dark Night Falls will also inflict an extra slow effect on enemies for 1.5 secs.

 Deadly Stinger

CD: 4.0 Mana Cost: 70

Active: Helcurt fires Deadly Poisoned Stingers forward, each dealing 200(+100% Extra Physical ATK ) points of Physical  Damage (minions and jungle monsters only take 70% of the damage) and slowing the enemy by 12% (effect stacks) for 3 secs. Passive: Each basic attack grants one Deadly Poisoned Stinger. Helcurt can have up to 5 stingers. this effect lasts 8 secs, after which, the stingers gradually disappear.

 Dark Night Falls

CD: 60.0 Mana Cost: 120

Passive: Increases attack speed by 10%. Active: Helcurt summons the night, making all enemy heroes lose sight of their allies and reducing their vision range for 3.5 secs. Also increases his attack speed by 10% and movement speed by 65% for 8 secs. Deadly Poisoned Stingers will not disappear during this period. (Dark Night Falls has no effect on Helcurt wen used by an enemy).

HELCURT STATS