JOHNSON

Mustang

Role – Tank

Specialty – Crowd Control/Initiator

 Electro-airbag

Passive

When Johnson’s HP is lower than 30%, he generates a shield that absorbs 300(+700% Total Physical DEF) points of damage for 10 secs. This effect has a 100 sec cooldown.

 Deadly Pincers

CD: 9.0

Johnson throws a spanner in the specified direction that deals 200(+150% Total Physical DEF) points of Magic Damage to enemies in its path. Enemies in the area the spanner lands will be stunned.

 Electromag Rays

CD: 11.0

Johnson raises his shield, continuously dealing 80(+20% Total Physical DEF) points of Magic Damage forwards in a fan shape and slowing enemies. Basic attacks and Deadly Pincers can still be used while this skill is active.

 Rapid Touchdown

CD: 53.0

Passive: Increases Physical Defense by 10%. Active: Johnson jumps up and transforms into a car, accelerating over time. Teammates can get in the car when its moving slowly and then rush forward along with Johnson. Only one teammate can fit inside at a time. the car will explode upon hitting an enemy, stunning the target and nearby enemies for 0.5-1 sec, and dealing 300(+90% Total Magic Power) -750(+225% Total Magic Power) points of Magic Damage according to the car’s speed. After the explosion, the ground will be electrified, slowing and dealing 80(+20% Total Magic Power) points of Magic Damage to enemies caught in the area.

JOHNSON STATS