Mustang
Role – Tank
Specialty – Crowd Control/Initiator
Electro-airbag
Passive
When Johnson’s HP is lower than 30%, he generates a shield that absorbs 300(+700% Total Physical DEF) points of damage for 10 secs. This effect has a 100 sec cooldown.
Deadly Pincers
CD: 9.0
Johnson throws a spanner in the specified direction that deals 200(+150% Total Physical DEF) points of Magic Damage to enemies in its path. Enemies in the area the spanner lands will be stunned.
Electromag Rays
CD: 11.0
Johnson raises his shield, continuously dealing 80(+20% Total Physical DEF) points of Magic Damage forwards in a fan shape and slowing enemies. Basic attacks and Deadly Pincers can still be used while this skill is active.
Rapid Touchdown
CD: 53.0
Passive: Increases Physical Defense by 10%. Active: Johnson jumps up and transforms into a car, accelerating over time. Teammates can get in the car when its moving slowly and then rush forward along with Johnson. Only one teammate can fit inside at a time. the car will explode upon hitting an enemy, stunning the target and nearby enemies for 0.5-1 sec, and dealing 300(+90% Total Magic Power) -750(+225% Total Magic Power) points of Magic Damage according to the car’s speed. After the explosion, the ground will be electrified, slowing and dealing 80(+20% Total Magic Power) points of Magic Damage to enemies caught in the area.
JOHNSON STATS