JOY information
Role – Assassin
Specialty – Chase/Damage
Humph, Joy’s Angry!
Passive
Joy becomes Angry! each time her skill hits a non-minion enemy or the Leonin Crystal, gaining a 300 (+100% Total Magic Power) shield and 100% extra Movement Speed (decays over 4s). This effect can only be triggered once every 4s on the same enemy.
Joy’s Basic Attack deals 80%(+30% Total Physical attack)(+80% Total Magic Power) Magic Damage.
Look, Leonin Crystal!
CD: 4.0
Joy summons a Leonin Crystal at the target location, dealing 200(+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts up to 2s.
Meow, Rhythm of Joy!
CD: 8.0
Joy dashes in the target direction, dealing 130(+60% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to enter Bet Time! for 1s, during which she’s immune to control effects and can cast this skill again (up to 5 times). Casting this skill on the fourth beat increases the skill damage by 100%.
Ha, Electrifying Beats!
CD: 28.0
Joy removes all debuffs on her, gaining extra Movement Speed by 30% and Slow Immunity and dealing 200(+60% Total Magic Power) Magic Damage 8 times to nearby enemies over the duration of 4s. Enemies hit by this skill multiple times take damage reduced by 20% each time (to as low as 20%).
Each Meow, Rhythm of Joy! cast on the beat increases this skill’s damage by 30%. Achieving perfect rhythm on every Meow, Rhythm of Joy! cast increases Joy’s Magic Lifesteal by 40% while this skill is active.
This skill unlocks after Joy casts Meow, Rhythm of Joy! 5 times in succession.
JOY STATS