Role – Fighter/Tank
Specialty – Regen/Damage
Masha gets Ancient Strength from Bear King and has 3 HP bars. Each time she loses 1 HP bar, she can block the damage once. She will die after she loses the last HP bar.
Each time Masha loses 1% HP, her ATK Speed will be increased by 1% (Base on total HP of 3 HP bars).
Masha will get 25% Physical Lifesteal when she loses her first HP bar. Her Physical Lifesteal will be increased by 15%, and she will reduce 60% of the time being controlled when she loses her second HP bar.
Damaging Heroes or Creeps restores 8 energy for her. Damaging Minions restores 3 energy.
CD: 1.0 Type: Physical Basic ATK
Masha awakens her Wild Power, increasing her Movement Speed by 25% and allowing her basic attack to deal and additional 60 plus 3% of the target’s Max HP as Physical Damage(only 30% bonus damage against minions and turrets, and up to 245 Damage against creeps).
When Wild Power is active, she will loss 2% of her current Max HP (all 3 HP bars included) every 1s.
CD: 12.0 Type: Physical Skill
Masha roars forward and unleashes an energy shock to targets, dealing 200(+100% Total Physical ATK) points of Physical Damage and slowing them by 40$. Lasts 2s.
If she hits an enemy hero, she can disarm the hit hero for 2s. Picking up weapons in advance can end the disarming effect.
Masha uses all energy, recovering HP equal to 1 HP bar. When all 3 HP bars exist, using this skill will recover all HP. This skill is not available in fighting state.
While using this skill, Masha will be invincible.